![]() Here is an updated list of the reviews as they come in for the D&D 5th Edition Dungeon Master’s Guide. Dec 15 – Added io9 Review Dec 12 – Added Clever Move DMG Review Dec 11 – Added Kill Screen DMG Review Dec 5 – Added Geek Dad’s Rolling an Adventure Using the Dungeon Master’s Guide Part I and 2 new reviews from Tower of the Archmage and The Cool Ship. ![]() It’s pretty simple: subtract attacker’s hit bonus from the target’s AC. I predict very salty players when the rule works against them. I'm trying to figure whether to try it out in my mid-level game or not. 5e DMG: page 250 as a complete mass combat system The 5e DMG has a short section on “handling mobs:” it has a chart for approximating, out of a group of attacking monsters, how many monsters hit. Basically, you roll on a d10 table for system shock if you take in excess of half your max hit points in a single hit, should you fail the CON save. ![]() The math: What’s a better model of making 20 attack rolls: this system or the DMG system? Both are pretty good, actually, but mine exactly matches in most situations (whenever you need to roll a 6 to 16 to hit) while the DMG system is better at modeling corner cases (you need to roll a natural 20 to hit or you only miss on a 1). ![]()
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